TITLE: Paper Ball NAME: Christophe Bouffartigue COUNTRY: France EMAIL: tofbouf@oreka.com WEBPAGE: http://tofbouf.free.fr TOPIC: Warfare COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cbwar.jpg ZIPFILE: cbwar.zip RENDERER USED: POV-Ray 3.5 beta 5 TOOLS USED: Poser 4 OBJUVPOV by Cliff Bowman (http://www.geocities.com/who3d/Downloads.html) The Gimp 1.2 DAZ 3D products (http://www.daz3d.com) RENDER TIME: Approximately 70 hours HARDWARE USED: Duron 600MHz (running @ 630MHz), 384 Mo RAM Win 98SE / Linux Suse 7.0 IMAGE DESCRIPTION: ------------------ In a constant attempt to find an idea related to the topic, but not to close, I decided to not render "real" warfare. So I had to search for "alternative" battles... and come quickly with this one (in fact, the only kind of battle I had ever participated, in my pretty quiet life...). The title is related to the "weapons" used... This battle took place during the detention (?) of two nasty pupils, but it seems that it will not last very long anymore... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: ------------------------------------------ Walls, floor, door, etc... ========================== The walls are simple boxes, with a texture that procedurally mixes several instances of an image map. A rather complicated explanation for something that should be simple, and that I failed at (you can see some seams on the right wall, there must be something that I've done wrong, but I only saw that during the final render, and I have no more time to re-render...). The floor is just a bunch of boxes, simply textured. The door, windows, etc.. are basic CSG. The furnitures ============== A very short time after I've come with this idea, Gilles Tran updated is site (www.oyonale.com), and provided the source for class chair and tables. Cool !! Something I won't get bored to model. I've just modified his code to make different tables and chairs (macros) and tweaked the textures to fit my needs. I also added the professor's desk. The balls of paper are uv-mapped mesh2, created by a macro of my own, and pseudo-randomly placed. The texture of the blackboard comes from a photo I took in the school class where my mother works. The characters ============== The 2 "enemies" are standard Poser4 boy model, with very simple textures. The prefect is DAZ's Michael model, with DAZ's texture maps, and various clothes and props. They are posed using Poser 4. The lighting ============ As all my IRTC entry since one year now, this render uses POV's radiosity. An area_light for the sun, coming from outside, and a textured sky_sphere (that can be partially seen in the reflection on the inside window panes) illuminate the scene. Except for copyrighted meshes and image maps, the source code is provided.