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From nitro_glis@yahoo.com:
nice comp, the textures definatly need some work, but nice idea.

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From jonathas@ifi.uio.no:
I really like the idea here! Is that World war III down the hall? I found it a
bit difficult to pick out the alcoves with the bombs, as they have the same
marble texture as the columns and lack noticable shadows.



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From higginsdj@bigpond.com:
Some harmony of textures would have been nice

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From james@imperiumglobal.com:
lost poits for using other people's models I'm afraid.  Much more work required
on texturing and lighting, but sort of an original idea.
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From philip.chan@home.com:
I think you have managed to create the feel of a futuristic war museum.  One
thing I would have done differently would be to pick one model as a
"centerpiece" which would be placed close to the camera, and possibly spend
more time on this model so that it was detailled enough for a close-up.

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From lrwii@joplin.com:
Nice for first entry.  A texture on the ceiling would help.  

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From StephenF@whoever.com:
I like the interpretation of topic here.  Camera angle 
works well.  The blue-striped wallpaper is a bit 
distracting.  The ceiling looks rather plain in relation to 
the rest of the scene... a small amount of granite normal 
could help a lot, I think.  Nice scene overall, though.

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From gmccarter@hotmail.com:
Good work, Michael!

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From tm-ray@consistent.org:
For the lighting, I think it would help if all of the spotlights you
showed actually operated as lights, which they don't currently seem to.

Generally, the concept is good, but the picture seems a bit sparse.
I'd suggest more items, or more detail in the items (one of which
should be closer to the camera).

Modelers on Linux - same problem here.  There are several
up-and-coming solutions which have promise, but at the moment, I just
do without.


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From r@client121041.atl.attbroadband.com:
Notable for lighting, modelling, composition