TITLE: Battle for the planet NAME: Peter Murray COUNTRY: England EMAIL: peter@table76.demon.co.uk WEBPAGE: http://www.table76.demon.co.uk/POV/ TOPIC: Warfare COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pdmspace.jpg ZIPFILE: pdmspace.zip RENDERER USED: POV-Ray 3.1g.r1 Macintosh PPC TOOLS USED: POV-Ray's built-in editor. Sketches on paper. And Adobe Photoshop to convert the Pict file to JPG. RENDER TIME: Time For Parse: 0 hours 1 minutes 1.0 seconds (61 seconds) Time For Trace: 6 hours 53 minutes 47.0 seconds (24827 seconds) Total Time: 6 hours 54 minutes 48.0 seconds (24888 seconds) (using basic anti-aliasing values) HARDWARE USED: Apple Macintosh G3 300MHz Desktop, now with 256Mb IMAGE DESCRIPTION: The defenders' ships fight bravely against the invasion forces. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: After the number of include files I needed last round, I decided to be more minimalist this time. So, there's a small .pov file, the standard includes and the pdmspace.inc file which contains all the macros etc for this scene. I didn't use any imagemaps, so I didn't need to include them in the .zip file. It seems to be almost compulsory to do a scene with spacecraft at least once in the IRTC - or at least, it's a cliche :-) . So I defined three different sizes of flying saucer to build up a fleet, and then made the bristling purple spaceship, and then the old-style rocketships. Finally, I added some randomised blob objects meant to represent asteroids, and some small objects for debris. Other blobs were used with media to create the explosions. Then a few loops were used to fill space with the different types of objects, and one of each was placed nearer the camera to make it more visible. The planet is basically a big sphere. A very big sphere. And there's an even bigger sphere wrapped round it to be the atmosphere. The planet has a texture of blue and green to represent land and sea, with another texture (gradient) overlaid on that to represent the ice caps. It was revised with ideas taken from an email by David Morgan-Mar. The atmosphere is basically a transparent blue texture with an opaque cloud texture; then filled with a media based on an old post to comp.graphics.rendering.raytracing by Stephan Ahonen. The lighting was set up, so the planet has a day and a night side. I tried to sprinkle lit areas across the planet, so they'd show up on the night side, but that didn't work too well. The stars were set up with brightnesses greater than 1, so that they'd still be visible after anti-aliasing. I think that idea came from an old c.g.r.r post too. The textures on the spaceships look better in close-ups of the different spaceships. The debris objects are apparently in the scene, from a look in the .debug file it creates, but they're too small to be visible.