TITLE: Rainbow Bridge NAME: Leroy Whetstone COUNTRY: USA EMAIL: lrwii@joplin.com TOPIC: Spirit of Asia COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rainbow.jpg ZIPFILE: rainbow.zip RENDERER USED: Povray 3.5.7-8 Windows TOOLS USED: jpeg convertion: iPhotoPlus Triangle mesh: David Sharp RENDER TIME: Parse: 4 sec. Trace: 12 hour 35 min. 51 sec. HARDWARE USED: Anthon 1.2Ghz 128 Meg RAM IMAGE DESCRIPTION: The ancient Rainbow Bridge of China remade today. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my tenth entry. When I first heard of the topic I got on the internet and looked up Asia. It seems no one agrees on just what Asia is. Some web sites included Saudi Arabia, some not, some included Russia others didn't. One site even include Australia?! I found one site that had Asia divided up into several smaller regions, like; Eastern Asia, Middle Asia and so on... I had in mind of taking one item from each of these regions and putting it on a table. But I didn't get very far before I lost intrest. It was to much leg work. Then I remember the China's Rainbow Bridge. I had seen NOVA's program on PBS where they recreated the Rainbow Bridge. I went to their web site for reference material. I didn't find plans. I just worked from the pictures on their site. Nova's web site: http://www.pbs.org/wgbh/nova/lostempires/china/builds.html SCENE : size: 800 * 600 focal blur aperture .7 samples 100 radiosity : copied from 'Radiosity with conventional lighting' in help files with the brightness changed to .5 frame level objects: 2635 Objects: The BRIDGE: The structure under the bridge was the first thing I tackled. It basically just a group of cylinders. But the hard part was getting them placed where they are just touching the cross members while getting a good span and height. Using radiosity, I had a little trouble getting the side by side cylinders to show up. Until I put a little reflection in their finish. Rails: There are 5 of them counting the base. They where made using 'sphere_sweep' and intersected with a box. As was the side boards. I made a macro with the basic shape and the radius was variable. The top two rails are thicker than the bottom two. Steps: this was the first time I used 'trace'. The way I use it was I made an object with the previous macro and place it in the middle of the bridge. Then I started the trace at the bottom and incremented the trace every .5 POV units making a box that would use values from the pervious trace with the current trace to form it. End Posts: there 4 on each end, each are an union of two boxes with a 'Rounded_Box_Union' from Shapes.inc on top Middle Post: These where trouble. There is two parts to each. The lower part had to be cut off for the second rail and a smaller part had to fit the top rail. The lower part was done with a large sphere_sweep (using that macro) intersected with a Box. The upper part was done by intersecting two boxes. Post brackets: These are hard to see, they're a box tilted in the x and y direction and placed manually. They start just below the second rail and end on the what I call the face board. I try a lot of things to get them to show up more and finally settle for what I used. Lights: 1 White place far above the ground Sky: a skysphere with a very simple color map Water: my first use of ISO surface. I used the wrinkle function. I'm pleased the way it turn out. But the ISO surface in the far background looked pretty bad. So to fix it I put a box tilted at a very small angle and highly reflective with a bozo normal down to where it would slowly cut of the ISO surfare's peaks, then cover it completely. It made things even better. Near Banks: these are rather simple, lots of boxes and cylinders Far banks: These are more complicated I used ISO surfaces for the Blocks and steps, boxes to fill in holes and Black boxes behind the Blocks to add shadow. I use layered textures to get the water line. Buildings: I placed all the boxes by hand. For the roofs I made another macro. It places cylinders side by side of a particular length in a union. I use a neat little 'gradient z' pigment to give the roofs that tile look. For the gables I hand made triangles. The windows are just boxes with a black and white pigment using 'bozo' pattern I tried using reflection with Photons but it didn't turn out any better. Trees: the limbs are 'sphere_sweep' the leafs are made of triangles and placed randomly using 'VRand_In_Sphere' in 'Rand.inc' Zip-File: Rainbow.pov This zip should contain only one file. Any inc files I had I copied their contents into progarm. If you have 3.5 beta 7 or better then everything should work for ya. Epilogue: This is the first picture I've enter using Radiosity. I never got into the habit of using it because it was too slow on my old computer. I like what it can do. I'll use more of it. This picture is also has the longest render time I've every done. I've just upgraded my computer to 1.2 ghz. I'm have the strange feeling that if I keep getting faster and faster upgrades then one day it will take forever to render the finish picture. Feel free to E-mail me with any comments and or suggests.