TITLE: "Baubles and Trinkets" NAME: Kenneth J. Schnardthorst COUNTRY: USA EMAIL: ezekiel12@aol.com WEBPAGE: None TOPIC: Worlds within a world COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: bauble.jpg ZIPFILE: bauble.zip RENDERER USED: unofficial MegaPov v.0.7 by Nathan Kopp TOOLS USED: Lveiw Pro 1b for file conversion to jpg and titling. "How to Make a Moon" tutorial by Matthew Corey Brown and "How to create a Planets Atmosphere" tutorial by Darcey Johnston. Steve Anger's "metals.inc" and "golds.inc". Everything else is straight up POV programing. RENDER TIME: 1212 seconds total rendering time (20 minutes 12 seconds). The design of scene took a total of two weeks. HARDWARE USED: Packard Bell M415 with Pentium 166 MMX using 32 megs of ram and a VooDoo 5500 Graphics card with 64 megs of ram set at 4X antialiasing. IMAGE DESCRIPTION: The image shows five planetary objects enclosed in glass spheres and contained by gold wire frame cages. The original idea for this project was to enclose a galaxy inside of a crystal sphere using Chris Colefax's galaxy include file unfortunately I could not figure out the parameter to make the image small enough, so I used planets instead. This idea was inspired by the scene in the movie "Men in Black" where the cat had a galaxy hung on it's collar. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started first by setting up my scene files. I do this by setting the standard scene includes plus any other includes that I might need. Then I set up my camera, lighting, and a basic background. The global settings allowed for photons to be shot, while the light source was the initiator of the photons using media attenuation and photon reflection and refraction. With that done I then proceeded to make the first wire cage, this is the one around the object on the far left side of the picture. The cage is made by a series of cylinders that are differenced by hollow cylinders in their centers. They are place so that they form the structure of the cage, then given a gold texture. A small gold sphere was then place on top and another cylinder ring was placed through it. A sphere was then centered inside of the structure and sized to be almost the as large as the interior of the cage. I gave the glass a transparent look by setting the pigment to a near white color and giving it some strong filtering. I then gave it an index of refraction close to that of glass crytal using the interior statement. The glass spheres are hollowed by using the hollow statement. The strings holding the caged objects are simple toruses that were warped to make them look like lanyards and given simple pigments. As you notice in the picture there are two different cages for the spheres, they are both made the same way just manipulated differently. The planetary objects were made following the instructions found in Darcey Johnston's and Matthew Brown's tutorials. I will not go into any detail on how to make them as the tutorial's can be found in the archive section of the POVRay website. I had made the planet's that I used in the scene file about six month's ago while experimenting with different functions of POVRay 3.1g and then MegaPov v0.7. I just copied these over to this scene file and remanipulated there colors to get what I wanted. The ringed planet was the hardest, however I finally figured out that if you difference out a cylinder with an open cylinder then give it an onion texture modifier and a color map you get some nice concentric rings. After each object was completed at the origin of the picture, they were then translated to their final position. I then changed my basic background to two intesecting planes that were given a bumpy texture. This way my objects were able to cast shadows and reflections.