TITLE: Side By Side NAME: Hans Kylberg COUNTRY: Sweden EMAIL: hans_k@telia.com WEBPAGE: http://hk.shows.it TOPIC: Worlds Within Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sbs.jpg ZIPFILE: sbs.zip RENDERER USED: trueSpace 5.1 TOOLS USED: Corel PhotoPaint 10, Corel Texture 10, Bryce 4, VcTek RENDER TIME: 2 hours HARDWARE USED: Athlon 1600+ IMAGE DESCRIPTION: A modern town with glass faced skyscrapers. Reflecting in the glass is an adjacent "favela" - squatter town. This is a world within a world situation that exists in some developing countries, but it is also a situation that exists between different countries in the world. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The sky is a from photo I took a few years ago, here being the image of an Image Based Light. The ground-mountains are terrains created in Bryce but the shader is a standard trueSpace "solid clouds". The skyscrapers windows are created with an Excel macro for Dave Wilson's VcTek plugin. Dave also was the one who suggested to have window panes sightly misaligned to create the realistic reflection look, and helped me with the macro. Window frames are extended cubes. The shanty houses are just 6 or 7 sided meshes grouped together with a single texture (in three variants) for all the group. Then the groups were duplicated. Bushes/trees are created with the trueParticles plugin For the one who has sharp eyes, there is some smoke from houses to find. These are made with alpha maps (created in Corel) on light grey planes. The same technique was used for trellises between front scrapers and the laundry hanging to dry between a few shanty houses. Some very simple human figures, consisting of a few cubes, are also to be found. Water is a cube with a bumpmap I made in Corel Textures. Cars and sculptures are also rather simple meshes. Apart from the IBL, which gives the ambience, there are three infinite lights, of which one represents the sun, one fills in to light up the shanty house fronts, and one to fill in on the front skyscrapers and accentuate the angled central part of the main scraper. After the render the picture got a little increased contrast in Corel PhotoPaint. There are 97943 polygons in the scene, 60% of them four sided, the rest triangles. The last thing to mention, very important, is a lot of support from the trueSpace Mailing List. I have got a lot of feedback and advice without which this picture had not been this good.