TITLE: A frisky winter NAME: Christophe Bouffartigue COUNTRY: France EMAIL: tofbouf@oreka.com WEBPAGE: http://tofbouf.free.fr TOPIC: Winter COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cbwinter.jpg ZIPFILE: cbwinter.zip RENDERER USED: POVMan 0.72 (beta, not released yet...) TOOLS USED: Poser 4 sPatch OBJUVPOV by Cliff Bowman (http://www.geocities.com/who3d/Downloads.html) The Gimp 1.2 DAZ 3D products (http://www.daz3d.com) Renderosity free stuff (http://www.renderosity.com) Free maps from 3Dtextures (http://www.3dtextures.fr.st) RENDER TIME: Approximately 23 hours HARDWARE USED: Pentium IV 1.5GHz, 512 Mo RAM Win2K IMAGE DESCRIPTION: Damn! It's a so frisky winter that only the penguins are out. I intended to make a larger view of a city street, only populated with penguins, but the lack of time reduced the project to this picture... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: No fancy techniques in this image. The wall is the union of 2 pov-generated height-field, and the texture is an average between a procedural one and an image map. The rocks at the corners are perturbed superellipsoidal isosurfaces. The base of the bench is done in sPatch, exported in POV, and the planks (simple boxes with image map) are placed on the base using trace function. The bus stop is simple CSG (image maps were done with POV). The snow on the floor is a POV-generated hf. the snow on the bench and the bus stop are blobs, which components were placed using trace function and randomization. The falling snow is just a bunch of semi-transparent boxes, perpendicular to the camera. The penguins are Poser models. This render uses radiosity, with some features of my own (the sample keyword in the radiosity block, which set the "quality" of the radiosity samples). No light, just a sky sphere. For the source, just some POV scripts are available, for study purpose... Meshes and some image maps are not given, both for filesize and copyright issues. The other maps are given in jpeg format.