TITLE: frosted NAME: Norbert Kern COUNTRY: Germany EMAIL: norbert-werner.kern@t-online.de WEBPAGE: not yet TOPIC: Winter COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: frosted.jpg ZIPFILE: frosted.zip RENDERER USED: Pov-Ray v3.5 RC2 TOOLS USED: Xfrog, Poser, Hamapatch, 3DWin, Photoshop RENDER TIME: 1. image parse 2 min 35 sec + ca. 28 h additional parsing for "frosting" trace 120 h (2048*1152 AA 0.3) peak memory 731 MB 2. post processing (with Pov-Ray): parse 17 min / trace 7 sec (1024*576; no AA) peak memory 663 MB HARDWARE USED: 1,4 GHz Athlon C / 1 GB RAM IMAGE DESCRIPTION: Waft of mist ascend from a quiet pond on a winter morning. Hearfrost covers withering plants together with the last dragonfly while the sunbeams at the red morning sky are too weak to warm. Soon the pond will freeze too... The scene is a makeshift because after one month of work my first trial had to be delayed. My modeling skills are still too inferior... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Main goals were to create a cold and lonely winter mood and to make postprocessing within Pov-Ray in a second pass. Trees and plants are modeled with Xfrog (http://www.kurtz-fernhout.com/PlantStudio/) or are from the net. The main parts of the dragonfly are from a poser model (http://www.silverleifstudios.com/gallery/downloads.html); dragonfly legs are modeled with Hamapatch (http://www.geocities.com/hamapatch/program/); texture maps were changed with photoshop. The original code of the grass on the island is from Mick Hazelgrove (http://www.mhazelgrove.fsnet.co.uk/). Atmosphere was created with a combination of emitting, absorbing and scattering media. As a starting point I played with the emitting media settings of Nathan o Brian_s "13storm" (http://oz.irtc.org/ftp/pub/stills/1998-08-31/13storm.jpg). The sun is a mixture of an area light with emitting media and Chris Colefax Lnsefcts.inc (http://www.geocities.com/SiliconValley/Lakes/1434/lenseffects.html). Vegetation is planted with my own method described earlier (http://www.irtc.org/ftp/pub/stills/2002-02-28/meadow.txt). Hearfrost is simulated with in total 84.000 tiny cigar shaped spheres. They are "shot" with trace from random points on the foreground objects. The next particle is shot on an union of the object plus the first particle and so on. Since Pov-Ray can handle a maximum of "only" 16224 nested objects, I saved the coordinates and angles of the frost particles in a seperate file and started the process again next day. The whole file generation needed 28 h for the three objects. One example of such a frost generation is included in the zip file. The texture of the dragonfly integrated an imagemap, normalmap, reflectionmap and a transparentmap in a single image_pattern based texture. Since the normal Pov-Ray antialiasing methods are not perfectly suited for very thin lines as in my entry, I wanted to resample a bigger render. Since applying a mosaic filter and subsequent resizing could be seen as post processing, which is not allowed by the IRTC rules, I made such resampling within Pov-Ray. Because it was easy, I integrated contrast enhencement and a gamma change for each color component. By now the method is simple, but very slow and needs huge amounts of memory. The zip file does not contain the meshes because of their size and the imagemaps are scaled down for the same reason. The complete source has ca. 286 MB (62 MB zipped). If anybody wants it, feel free to contact me.