TITLE: Gradient - Alien invasion NAME: Peter Hertel COUNTRY: Norway EMAIL: peter@hertel.no WEBPAGE: http://hertel.no/peter TOPIC: Dreaming COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: gradient.jpg ZIPFILE: gradient.zip RENDERER USED: POV-Ray for Windows v3.5beta TOOLS USED: Poser 3, Paint Shop Pro PARSE TIME: 11s RENDER TIME: 1d 4h 58m 11s PEAK MEM: 11.7mb CODE: ~800 lines (+meshes :) SOURCE: gradient.zip (no meshes) IMAGE RES: 1600x400 aa0.3 ( 4/1 widescreen ) HARDWARE USED: Pentium II 450mhz 256ram DEV. STARTED: Middle of May 2002 IMAGE DESCRIPTION: Dreaming A succession of images, thoughts or emotions passing through mind during sleep. The writer fell asleep and dreamt while writing a description of dreaming. (Ironic isn't it?) The dream (left and right room) is connected to things in the "real" world (middle room). VIEWING INSTRUCTIONS: If you can barely see the floor/wall behind the cup, you gamma correction is the way I think it looks best. Center the image when looking at it (if you got less that 1600x1280 screen resolution of course ;) scroll left and right to see the rest of the scene, but return to the center. The middle room is the main part of the image. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: See if you can make up the connections / gradients youself, most of the objects is connected somehow. All coded by hand, except the hands ;-) (poser 3) I found the correct placement of the pen by placing it as a cylinder in poser and then take note of the location and rotation and transfer it to POV-Ray. The water is an isosurface (fn_igm wrinkles), my first used in a scene. The blue walls with a normal produces the color and spots in the water. Paper is a bicubic patch (holes are from alpha channel of a uv_mapped png image). (Paint Shop Pro) Everything else is simple CSG. Lighthing are three 9x9 adaptive 2 area lights, one in each room. That's what boosted the render time, but the shadows sure got smooth! :) Since the colors were one of the key elements when I began this scene, I felt like changing them would take part of the idea away, that's why they are how they are. The simple colors fits nicely into the abstract dream world too. I doubt anyone would design their room like the one in the middle, so the colors of the walls is of course a part of the dream. :) The scene is supposed to be balanced the way it is. Clean to the left, with a lot more objects to the right. Here is some connections between the rooms, in case you want to spoil the fun or didn't spot any: Water from cup => water in right room. Water+Penholder => boats Pen colors => room colors Pen top => Aliens Dices => cubes in right room