TITLE: Where dreams await NAME: Ron Gow COUNTRY: USA EMAIL: rgow@calweb.com TOPIC: Dreaming COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rg_wda.jpg RENDERER USED: Bryce 5 TOOLS USED: Bryce 5, SPatch, Poser 4 Paintshop Pro 7 used for textures and to add signature and convert to .jpg RENDER TIME: 1 hr, 9min HARDWARE USED: Pentium IV 1.8gz IMAGE DESCRIPTION: Dreams may be waking or sleeping, the imagination runs 24/7. Here, the boy's imaginary daytime buddy (I call it Spot) waits at bedside to accompany him across the bridge to the fantasy dreamscape of the sleeping subconcious. (And the moral of the story is: the subconcious usually at least marginally relates to reality, while the imagination of a child is not bound by such restrictions...;-)) This is my first entry into this competition and I only discovered it with 8 days left so I wasn't able to do as much as I wanted. I had planned to add another island and bridge, but NOT... I'd also like to have spent more time on lighting and textures, but hey, dreams seldom worry about such things. Overall, I'm pleased with what I got, I think it still conveys the concept I was building toward. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Pillows, lamp, ropebridge, castle gate arch, and hull of ship modeled in SPatch. Boy and unicorns modeled in Poser. (well, ok, they're horses with screws stuck in their foreheads...) Everything else done in Bryce. Ship's sails are booleaned spheres; castle is booleaned cubes and cones; nearest bridge is booleaned cylinders. Spot is multi-replicated spheres, cones and toruses. Unicorn rock and castle rock are inverted Bryce terrains. Clock is booleaned spheres, a frustoid for the base, and 2d plane for the face. Materials are either Bryce procedural textures or my own maps created in PSP7. Moon, stars and comets are generated in Bryce Skylab, trees in Bryce Treelab There are about 8 area lights used to highlight the parts I wanted to accent, this is more of a compositional tool to make the eye traverse the picture in the way I wanted, rather than illumination, since overall it's brighter than I would have liked had I had the time. Primary illumination is Bryce moonlight set with a greenish blue light color and dusky blue/purple ambient shadows. The only other lights are the point lights in the castle windows. No source file, its 45 meg.