TITLE: "An Orange among the Apples"
NAME: Glenn McCarter
COUNTRY: USA
EMAIL: glenn@mccarters.net
WEBPAGE: http://www.geocities.com/gmccarter/AnOrange
TOPIC: Lonliness
COPYRIGHT: I submit to the standard raytracing competition copyright.
JPGFILE: anorange.jpg
ZIPFILE: anorange.zip
RENDERER USED: 
    POV-Ray v3.5

TOOLS USED: 

  POV-Ray editor
  hamaPatch (apple and orange shapes)
  CrossRoads (add normals)
  UVMapper (add UV maps)
  Pose2Pov (convert models to mesh2)
  ColorPicker (define RGB colors )
  Paint Shop Pro (heightfields, convert image to JPEG, add signature )


RENDER TIME: 
    5hr 12min

HARDWARE USED: 
    Pentium III - 800 mhz


IMAGE DESCRIPTION: 


The apples huddle together sullenly, preparing to meet their fate.
Meanwhile, a lonely orange sits quietly on the worktable, basking in the
warm sunlight. Is it really safe, or will it feel the sting of the blade?


VIEWING RECOMMENDATIONS:

This image has a high dynamic range, from the intense white highlight on the
orange to the deep shadows in the corner of the shack.  For proper viewing,
please try to adjust the gamma of the image until you can just barely see the
knob on the workbench drawer.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Here is the sequence I used to create the fruit shapes with their textures:
1. Created the apple and orange shapes with HamaPatch, and exported as .dxf
   models
2. Imported these into Crossroads, added smoothing (normals), and exported
   as .obj models
3. Loaded into UVMapper, created UV map templates and associated materials
4. Used Pose2POV to convert the models to mesh2 format for POV-Ray
5. Scanned the skins of real apples and oranges with a flatbed scanner
6. Edited the material map template in Paint Shop Pro, adding the scanned
   skin images and stretching them to fit

The rest of the scene uses conventional hand modeling and height fields.
The wood items use procedural textures to create the woodgrain with turbulence
and warps to form knots and irregularities.  I used two area lights (the sun
and a spotlight in the room) for soft shadows.  Radiosity rendering creates
the warm glows and brings out the detail in the shadowed areas.