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From cherii@att.net:
This is an ambitious project; you have a lot of objects in there.  I think you
did a pretty good job in general, but I think the texture mapping could be
improved and the grass should perhaps have more variation.  Also, the guy on
the right looks like he's talking on a cell phone.  :)

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From darwallace@earthlink.net:
Try a lone survivor.

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From mosconariz@yahoo.com.mx:
_Bravo!
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From dapigg2000@yahoo.com:
A good one, I think we smell a winner.
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From rclee@oklahoma.net:
I like the grass

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From glenn@mccarters.net:
Good start to the image, but you are right -- it needs a little more =
work.  Such as the brick texture that looks like an image map on a flat =
wall.

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From bill@apocalypse.org:
At first, this scene did not give me a sense of loneliness, but as I 
thought about it and I did feel it, in time.  I hadn't thought of a 
battlefield as a lonely place, but I can see it now.  The smoothness of the 
objects and the colors used (almost whimsicle) are quite a contrast to the 
subject matter.

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From p_chan@shaw.ca:
I like the smoke and clouds in this scene.  The grass 
also looks very good.  Aside from the unfinished things 
you mentioned in the text file, I feel the lamp needs 
some work.  As it is, it seems more like an electric light 
than an oil lamp with a visible flame.

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From patrick@sypa.net:
Whoa ... this is false modesty ... the picture is great. And your knight is
not made with poser ... that is cool !.

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From StephenF@whoever.com:
The figures look good here, and the lighting and colors 
are interesting (although the pure blues and yellows 
seem to stand out a bit too much).  Grass looks good, 
but why only in the foreground?  (There seems to be a 
large discrepancy between the detail level in the 
foreground and background.)  

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From clem@dhol.org:
Doesn't really get the point.  A last survivor, with no one to 
bandage his wounds, would get the idea across better.