TITLE: Cold Stone Woman
NAME: Phillip Granger
COUNTRY: United Kingdom
EMAIL: pippy102@hotmail.com
WEBPAGE: N/A
TOPIC: Loneliness
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: grassysc.jpg
RENDERER USED: 
    Blender 3D

TOOLS USED: 
    Blender 3D

RENDER TIME: 
    16 seconds

HARDWARE USED: 
    athlon 1.7 728MB ram geforce 2 pro 64mb


IMAGE DESCRIPTION: 
    The Scene is a Flourished Growing living Scene with Vibrant
Long Stemmed 
Grass Growing Round the old marble Sculpture thats warn over the years. then
there leads a old 
path, Walked By many Artists, that made Sculptures decided to make one in the
middle of the path
So The sculpture is left, Lonely, representing a Sad nature, the expression on
her face is one of 
sadness and Displeasure, a cold solid white figure with a Robe on, and her hands
holding her heart 
as if shes in deep pain. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

First off i heard the competition mentioned in the Mirc , from scottishpig, i
then decided to think
of how i could represent loneliness in a picture so i looked at a few pictures
as inspiration such as
michealangelos Sculpture, "David" i looked at the tone and colour also the
shape, and structure how it
clearly represents a Proper Man. i then looked at a small Sculpture i had at
home of a Woman Holding 
a Baby, i decided to copy this as a model on the computer and try and achieve
this topic in the women, i 
modeled the womens lower part of the robe by creating a Cube and then Subsurfing
it round achieving a cloth 
like look then extruded upwards and carefully step by step extruding and moving
out the mesh. after i had 
made that i Created a base for the sculpture by creating a cube then moving the
verticles to the shape of a 
rectangle then i press w a few times to sub divide it. To create the hand i
created a Uvsphere at 5,5 then 
extruded the 5 faces individually to create the fingers, then extended a wrist
by extruding 3 faces from the 
back of the UV sphere, then i have my two hands and wrists. i then made the top
part of the robe Extruding 
like i did with the 1st lower part of the robe part. then the hardest part to do
was the face, the core of 
the face was a uvsphere i managed to Extrude in and out make smaller and used
sub divide quite alot to create
the areas for the nose eye sockets and the mouth area. i then extrude what i
needed and smooth it out at about
subsurf 2-3. when the parts are done i put them together and i then create two
uvspheres as eyes to fit into 
the eye sockets. there we go all done. For the modelling! :D that is, then for
the texture i used a cement
texture i had got from the internet, and the same cement texture for the path,
and i used a Grass texture from 
the internet for the grass, then i made a plain and subsurfed it then made a
blade of grass and kept on extruding
till long enough, then kept on duplicating it so there was loads of grass on the
scene ( this is not advised on a 
low spec computer) i did it because i could do it with my Computer, but there
are many other simple ways using 
use of the alpha on Blender by getting a texture with many blades of grass, but
thats another story. then i rendered
the scene, the proper mesh grass was effective because it gave off shadow on the
path.