EMAIL: amoneill01@hotmail.com NAME: Andrew O'Neill TOPIC: Frozen Moment COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Chess Game COUNTRY: USA RENDERER USED: POV-Ray 3.5 TOOLS USED: PhotoStudio for JPEG conversion RENDER TIME: ~20 minutes HARDWARE USED: Pentium 4 1.5 GHz IMAGE DESCRIPTION: The image is self explanatory - a bullet shot through some chess pieces. I was aiming for a rather surreal image. There is no visible reason for the bullet to be fired through the chess game. The chess pieces are very stylized and geometric. Finally, everything is placed in a very plain white room (Based on other images I have seen submitted to IRTC, I imagine I will get critiqued for such a plain background, but I feel it goes nicely with the overall style of the image). The viewer can interpret any deeper meaning that they wish to. The game itself is a random internet game that I happened to catch. I really liked the next few moves: 1. Rxb8 Rxb8 2. Bxc6+ Kd8 3. Qd6+ and Black resigned due to checkmate in the next move. Perhaps the bullet through White's King will change the outcome of the game. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I am new to ray tracing. I downloaded POV-Ray about a month ago, so this is one of my first real attempts at making something. I didn't use any tools. The only pre-made textures I used were the standard stone textures for the chess pieces. Everything else I fiddled with different settings until I got what I was looking for. The chess pieces are a bunch of boxes with CSG operations to give the right shape. The bullet is a surface of revolution. The bullet trail is composed of several semi-transparent stretched spheres combined together. I had a fun time using randomization too. I used it to tweak the positions of chess pieces, create the shattered pieces, and modify the bullet trail. Finally, I used focal blur to focus on the center of action, the bullet.