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From tek@evilsuperbrain.com:
The knight model is good, but the scene really needs some background scenery. Also, that pause effect (or at least that's what I assume those square things are) should cover the whole scene, not just the smoke. You could do it on a transparent surface in front of the camera.
But it's a very good concept :)



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From rgow@lanset.com:
Cute concept. Not sure what the ground texture is, in your text you refer to "the ground", but it looks blocky, more like some kind of wall & floor. 



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From ggargett@attbi.com:
Nice modeling.  You should look in to using media for the 
flames. 

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From maarten_hofman@hotmail.com:
This picture was difficult to rate. I like the topic, I like the daring use of the dragon and the knight, and I like the cartoonish style. Yet, for some reason, parts of it lack attention to detail. As it was difficult to pinpoint what was missing I kept my original ratings.

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From the_dark_allies@hotmail.com:

Nice modeling on the characters.  The fire-breath however needs some adjustment to look more like 'fire'.  Also some improved texturing on the surroundings and the dragon will also go a long way.

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From N6re@mminternet.com:
Lovely dragon image.  knight image a little small.. fire should spread out more naturally...Nice concept

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From raytracing@grayproductions.net:


Clever idea!  I'm quite the gamer and this one didn't even occur to me.
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From bsieker@techfak.uni-bielefeld.de:

I noted that the beam of fire from the dragon is in fact a shiny(!) cone. When simulating fire remember that the object is not shiny at all (has no specular highlights)!
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From david.madore@ens.fr:
Very interesting idea.  The dragon's flame, however, looks completely phony, for "real" dragon flame _and_ for a computer game's representation of dragon flame.  Also, the weird checkerboard scenery does not go well with raytracing shadows.



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From dick@buckosoft.com:
I like the brown background.  The dragon's left wing looks like it's make of orange wood.

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From clem@dhol.org:
I like the modelling of the knight and dragon.  I also like 
the way the dramatic sky contrasts with the dragon while 
the rock texture complements him.  I do wish that you had 
used a media flame though.

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From p_chan@shaw.ca:
The effect of the flames hitting the shield is done well, 
but the flames coming from the dragon's mouth looks too 
"conic" and smooth.  The sky looks quite good.

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From batronyx@alliancecable.net:
Very original, storyline notwithstaning.

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From slone@hiwaay.net:
Nice characters. I雋 not sure why the terrain is blocky, and the clouds
would look better on a horizontal plane (they thin near the horizon that 
way). My initial impression was a video game paused.


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From r@jerkweed.kiva.net:
I'm curious to know how you added the word PAUSE to the scene.  It would have been better if you used a more obvious pause superimposed word so that it made since without reading the txt file.


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From r@jerkweed.kiva.net:
I'm curious to know how you added the word PAUSE to the scene.  It would have been better if you used a more obvious pause superimposed word so that it made since without reading the txt file.