TITLE: Gramophone Playing CD NAME: Courtney Miles COUNTRY: Australia EMAIL: cmiles79@iinet.net.au WEBPAGE: Coming Soon TOPIC: Old Technology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: grmphone.jpg ZIPFILE: grmphone.zip RENDERER USED: POV-Ray 3.5 TOOLS USED: Moray 3.3 Photoshop 7 RENDER TIME: 6 hours 24 minutes HARDWARE USED: AMD Athlon XP 2000+ (1.67 GHz) 512 MB RAM IMAGE DESCRIPTION: When I thought of "old technology" the first thing that popped into my head was how it conflicts with new technology and how it can become confusing when something that was once state of the art becomes superseded. Often people wonder how the new technology will work with their old technology. So that's how I came up with the idea of playing a CD on a gramophone. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The gramophone is modeled based on a variety of images that I found on google. I sort of picked what I liked from the variety of different ones I found. I chose to use poor lighting in the scene to give a sense of the past. I probably should have done something with the wallpaper to make it look more aged and the same with the desk. I have yet to master the art of creating realistic textures. The blurred reflection was achieved by using the code from the "POV-Ray questions and tips" site (http://www.students.tut.fi/~warp/povQandT/ languageQandT.html#blurredreflection). There were a few posts on the POV-Ray news group also that assisted me in understanding how it worked. It seems this system isn't perfect though as when reflecting an object with high contrast colours the reflection looks to be stretched in one direction rather than blurred. Originally I had set an "exponent" value for the reflection an in a brightly lit environment and it looked perfect but with the high contrast and poor lighting the reflection looked terrible. The CD is thanks to Rune S. Johansen who created the include file for this object (http://runevision.com/3d/include/include.asp). I had to change his code a fraction to allow me to define a colour for the CD. By default the colour is black and it made the disc look like a dark tinted mirror. I had to multiply the colour by 20 for it to be noticeable. I gave it a light grey colour, which made it look much more like a CD, I think. Moray was used to model the lathe objects and helped with creating some of the textures. Photoshop was used to create the wallpaper texture and the bump-maps. After rendering the final image I used Photoshop to increase the contrast of the image, to put in my name and to convert it to a JPG.