TITLE: At Lexxaco's NAME: Stefan Sch_neberg COUNTRY: Germany EMAIL: lexx@jimmys.de WEBPAGE: http://www.lexxwebb.de TOPIC: Old Technology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: lexxaco.jpg RENDERER USED: Cinema 4D R7 TOOLS USED: Cinema 4D for moddeling lightning and rendering, Photoshop to paint textures / RENDER TIME: 3h 15m 45s HARDWARE USED: 2.0 GHz Pentium; 768 MB RAM IMAGE DESCRIPTION: You'll see a Texco Gas station with 4 Gaspumps from about 1920. The car at the fuelpumps is a Chrysler Imperial is from about 1929, which lets the scene play in 1929 during the World financial crisis. the guy in the car is still rich, so he got his brand new Imperial, but with no gas at the gas stations it's hard to drive such an expensive car. But the Focus is on the gas pumps, which really look different today. They were higher then Chinese famous Man You Ming. playing in the NBA today. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I love that time - Jazz was everywhere, and the cars... nobody ever had heard of aerodynamic. Everything in the picture was made by me. The Chrysler is an older model , and I used google for my reference, like I used this faboulus search engine for the gas station. So I modeled the chrysler first, using some reliefs to keep the render time at a limit (I'll come up later with that topic).Is is high detail. The front and the back are modeled. Of course you can't see the back... The chassis is cube modeling most chrome parts are spline objects. The Texturing is, as there is not much just reliefs, for example the front and the side "air cooler" . but other details are modeled. All texures except the Imperial Logo on the front were made in Photoshop. The Ford Truck in the Back is very low detail. Cube Modeling for the chassis. I took the tires from the chrysler and changed the white texture, and deleted the spokes. The Gas station was done very fast. Using my reference picture from google. The floor reflects everything with 4%, like the red window frame. Okay it made the render time a bit higher but it's still okay for a still ;) The gas pumps were pretty easy, too, using Splines, and I painted the textures in PS, so no Photo-textures again. The round stone was a Spline Object (Sweep Nurb) which I converted in a polygon object for my painted textures. I used Layer Mapping here. One ground texture, one with dirty spots and alpha channel, and one with Tears and Alpha-Map. The floor was pretty much the same, but I painted an Impact hole map with alpha channel. All in all there are 75 Jpeg textures with the lowest compression(biggest size). The Background includes one Polygon with blue colour, using texture layering for the stars. Because I've never did a tree before, I decided not to do one, so I used a Photo texture for that, so it's just a silhouete. The power mast is real, but could also be done with a texture... moddeling the hydrandt and the Chrysler were the hardest modeling jobs. The guy in the car is also a "middle-Detail" Model, cause first I don't have poser and second I don't like the Poser figures. Of course they are better than my human, that's why he's behind the glass in the car. After I finished my meddeling jobs, I created the scene and used 3 lights at the gast station which you can see. One light for the truck, and 6 lights around the gas station. The render time of course is very high, but almost every material reflects, and contains diffusion and relief. So for rendering I used radiosity (GI)because it's hard to set up the lighning at Dawn. So let GI show you the details. But without GI and with no reflecting widow frames or floor the render time was very low. Under 6 min@ 1000*700. the picture now of course isn't 1000*700. Cinema 4d has some Post effects like sharpen, which is integrated into the renderer and you're not able to abort them. I used it little bit (23%), not too much, because I wanted to keep the Antialiasing which was on "best" (I didn't care about AA Settings for every object). So the picture is direct out of the renderer, no post work was done. Please excuse my writing and spelling.