TITLE: Bright Patio NAME: Sebastien FACHE (a.k.a. "LightBeam") COUNTRY: FRANCE. EMAIL: s.fache@tiscali.fr WEBPAGE: none yet. But my video game collection page can be see herehttp://psxcollectors.metal3d.com TOPIC: Architecture COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: brightpa.jpg RENDERER USED: mlPOV 0.83. TOOLS USED: / RENDER TIME: time your image took to render HARDWARE USED: AMD Athlon XP1800+ (Under WinXP) 256Mo DDRAM (333MHz) IMAGE DESCRIPTION: ------------------ (In first, esxcuse me for my bad English) A simple modern pation under the spring sun... Just want to see how can I improve myself about use of radiosity. Unfortunately, I made this scene from April 16 to 30... no time to add better elemets (chairs... tables.. better textures...etc...) And no time to trace with better quality (last trace started 15hours before this IRTC ends and 70hours needed !!! so I've lowered the radiosity and AA) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: ------------------------------------------ I've tried to use some of the mlPOV particularities. especially the AOI patch that can be impressive if you know how to use it (not yet for me!) Halton Radiosity used also (at medium quality here). I made it like an housse 'under construction' whith this nudes walls... I used radiosity also to iluminate this scene, to recreate this "bright shadows". I want to thank Marc Jacquier (M_a_r_c) who's help me for the stairway and also palms that I'll put in a futur version because I have no time enough to trace the final render with it (1pps) (The palm trees he mades can be see here : http://marc.jacquier.free.fr/thumbs.htm and all my friends on French IRC chanel : "povray-fr" (eu.undernet.org port 6667) and also Thierry (gRRominet) for his support.