TITLE: Overlooked NAME: James Moore COUNTRY: US EMAIL: jtm11@bellsouth.net TOPIC: Architecture COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: overlook.jpg ZIPFILE: overlook.zip RENDERER USED: Povray 3.5 TOOLS USED: Povray, Poser, Poseray, MS Paint, Paint Shop Pro RENDER TIME: 16 hrs HARDWARE USED: Athlon XP 1.6 GHz IMAGE DESCRIPTION: Cast out and ignored by the society around him, an old man quietly works on building his latest project. ...sometimes beauty can be found in the most unlikely of places. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I didn't want to do just a landmark building, so I struggled with the topic for several weeks (and almost decided not to enter this round) before finally settling on a concept. The person is a Poser model. The coat was posed in Poser 5's cloth room. Everything else was created in Povray. Most of the objects are CSG, except the papers, box and cards. The papers and box are bicubic patches. The texture of the papers is completely procedural. I used a slightly turbulent marble pattern for the lines of "text" and a cube pattern to clip the text to create the margins. The broken bottle was made by clipping a bottle shape with a height field to make the neck and base parts. The shards of glass are just intersections of randomly rotated and scaled boxes. The shopping cart is mostly cylinders and toruses (sp?). I used a macro to create a "squared torus" given the location and radius of the corners to make the wire basket part. I couldn't seem to get a brick pattern pigment and normal to agree with each other, so I made the buildings from 2 boxes. The outer box has a brick texture with transparent mortar to let the second box show through and a wrinkle pattern for the bricks. The second box is slightly smaller to add depth to the mortar. Both have an overlaying dirt texture (which is used on almost everything else in the image also). The clouds are a scattering media with a wrinkle pattern. The texture of the moon (which hopefully adds a slight feeling of loneliness) is an image map that I found on the internet long ago. Hopefully, I rotated it correctly so the right side is facing the camera. The texture of the jack, queen, king and joker cards were taken from Pysol, an open source solitaire game (makes me appreciate the GPL even more). The others were created by me in Paint Shop Pro. Originally, the cards were individual rounded boxes, but Windows couldn't handle the memory requirements of all the textures (it rendered fine in Linux, although it used nearly 2GB of memory). I decided to try to reduce the memory requirements by making the cards using a mesh. At first, I used individual meshes with no luck. So I tried using a macro to put all the cards into one big mesh. I put all the textures into one file and moved the uv vertices to get the different cards. Again, I had no luck. So I changed the macro to write the results of all the calculations to an include file so that they didn't have to be made during the parsing. It reduced the memory use from 2GB to 176 MB. The resulting include file was 15MB and created 1451 cards (110276 triangles). I didn't include the geometry or textures for the person in the source zip because I wasn't sure if poser's copyright allowed sharing of the source files. I also left out the include file for the cards because it was so big, but I did include the macro I used to create it. (card_mesh_maker.pov) Feel free to use, distribute, modify, and (hopefully) improve any of it in anyway you need.