TITLE: The Last Row NAME: Ron Gow COUNTRY: USA EMAIL: rgow@lanset.com TOPIC: Architecture COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rows_rg.jpg RENDERER USED: PovRay 3.5 TOOLS USED: Terragen, Poser 4, Poseray, Tomtreem macro by Tom Aust & Gena Obukhov Architectural Field Camera macro by John Guthkelch Paintshop Pro 7 used for signature & conversion to .jpg RENDER TIME: 6 hrs 47 min HARDWARE USED: Pentium IV 1.8gz 512 mg RAM IMAGE DESCRIPTION: Rowhouses on a summer evening as an ice cream man finishes his daily rounds. Rowhouses originated in London around 1665, to fill the massive housing shortages following the great London fire. High density residential housing, quick to build and easy to service, this architectural style spread to Europe and then to the rest of the world. Very few cities today do not have some form of rowhouses, and in port cities like San Francisco and Boston where growth was very rapid, neighborhoods of rowhouses may extend many blocks back to back. Some have even attained some fame; it would be rare to see a movie set in Philadelphia or Baltimore that did not have street scenes featuring rowhouses. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Sky_sphere is a Terragen render. Man is Poser 4 converted with Poseray. Everything else is pure POV SDL. Macros, macros, and macros! I spent about three weeks writing the basic macros to build walls, roofs, doors & windows, fences and sidewalks. To do the walls I needed several different styles of wall, and I wanted to be able to use some brickwall textures I had made, so I based wall sections on a 1 Pov unit square. This let me use the bump maps as heightfields and just apply the texture to the heightfield. It's not limited to heightfields though, anything that can be tiled and scaled to 1 pov unit can be made into a wall. The different styles are selected with a #switch statement so it's very easy to add new styles. The rest of the macros followed the same basic idea using #switch so that 1 macro can do many styles. i.e. metal porch railings and the white picket fences are made by the same macro. Then I wrote some construction macros that called the basic macros and made actual buildings from data I put into arrays. These are called by macros that put the buildings into rows, add the fences and sidewalks and build up a whole block. Once the macros were done the scene came together pretty fast. I was going for a look like the old magazine covers from the 50s, but the vertical format caused some trouble at first due to the 'falling building' effect from my camera angle. Then I remembered seeing some posts in the PovRay newsgroups about architectural field cameras, and found "Dr." John Guthkelch's macro which is perfect! Thank you, Doctor!! I'm quite happy with the final result, especially since I wasn't sure I'd be able to finish by the deadline when I started. Not only did I finish, I got several very useful macros out of it! The streetlamps are a revised version of the one in my edge of the World entry in the Spectacular Landscapes round. Trees done with Gena Obukhov's mesh version of Tomtree. Textures are all by me. Ice cream man is a light_group. Everything else lit by sun or by streetlamps. No source, sorry, it was too messy. I'll try to clean up the macros and post them in the PovRay newsgroup.