TITLE: The Castle of Saulxures NAME: Sylvain Girard COUNTRY: France EMAIL: zesly@wanadoo.fr WEBPAGE: n/a TOPIC: Architecture COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sg_castl.jpg ZIPFILE: sg_castl.zip RENDERER USED: POV-Ray 3.5 on Linux TOOLS USED: POV-Ray 3.5 for Windows SpilinEditor Micrografx Windows Draw (for iron-mongery height fields) Pov-Tree Photoshop 6 (for image_map enhancement) ACDSee 4 (WIP management and JPEG conversion) RENDER TIME: Time For Parse: 0 hours 2 minutes 44.0 seconds (164 seconds) Time For Trace: 6 hours 33 minutes 38.0 seconds (23615 seconds) Total Time: 6 hours 36 minutes 19.0 seconds (23779 seconds) HARDWARE USED: Athlon Thunderbird 800MHz, 640MO SDRAM133 IMAGE DESCRIPTION: In the little town of Saulxures sur Moselotte in Les Vosges, east of France (Lat : 47.125_N, Long : 6.767_E), there was a castle built between 1854 and 1861 by a manufacturer of textile. It is a neo-classical style castle. Now it is in ruin like the textile industry in east of France. It is invade by vegetation and we can't see it anymore. It's a shame and that's why I had the idea to rebuild it whith POV-Ray. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: For modeling the castle, I was helped by old postcards and a book about the history of textile industry in Les Vosges. I did not model the sculptures on top of the windows and the doors. The modeling is simple. There's nothing special, just box, cylinder, sphere, prism. There is a lot of CSGs. The bowls are lathes generated by spilineditor. During a long time, I had no idea to model the iron-mongery and thought to not model them. Then I discovered a simple drawing software programme on a CD provide by a magazine called Micrografx Windows Draw. I used it to draw height fields map for iron-mogery put on each side of the castle. The grass is made by grass patches generated by the Gilles Tran's makegrass macro (thanks !). I placed each patch on an image_map with eval_pigment available in functions.inc. The makegrass macro is not include in the zip file. You can download it at Gilles's website : http://www.oyonale.com . The trees are generated by pov-tree (http://propro.iis.nsk.su/go/Wshop/tools/tools.html). The mesh files for the trees are not include in the zip file because of their size but you can generate it using the "pt_???.inc" files with pov-tree. The corresponding mesh file must be named "???.inc". The background hills are panoramic image maps made with photos I took around the real castle's remains. There is two image maps put on boxes. One behind the castle and the other for reflections in the windows (but it is not very visible). The zip file don't include the original image maps but smaller versions. The sky is a media provided by Marc Jacquier (thanks !) and a little bit enhanced by me. The clouds are generated by the stacked sky find at http://www.ignorancia.org/t_tips.php. It consist of 15 planes with wrinkles texture. Only 15 planes to save rendering time. I tried media cloud but i didn't get good results and it renders slower. Well, I hope I didn't forget to explain other interresting details. I will continue working on this scene and rendering other view of the castle. This is my third scene which looks good and first participation to IRTC. Excuse me for my bad english.