===== From jon@vulpecula.us: Interesting. Maybe a bit off-topic though? ===== From douge@nls.net: Wow, I thought mine took a long time to render :P ===== From rgow@lanset.com: Hmmm... all the way to the right, slither under the hanging while grabbing the scroll, then Pronounce the usual short speech of disastrous situations and open the door... Ready? GO! Good idea & good modeling. Could use more contrast & more dynamic lighting. ===== From thegreatbambeeno@yahoo.com: too bad it took you nine days to render, cuz that was a big waste of time. you have an ugly image in your hands. ===== From hildurka@simnet.is: I_m not so sure about the concept. Looks like a screenshot from a video game. Good experiment with the isobricks though but I would say that 9 days of rendering time is completely unacceptable for such a simple scene. These bricks could easily be replaced with primitives with normals or simply heightfields. I would rather use 9 days on adjusting lights, making good looking layered textures etc. ===== From pbrasolin@yahoo.it: Cool idea! A raytracer engine in a First Person Role Playing Game! Could 0.1E10 FPS be enough? Kidding... This is a well realized image with a very original concept. The atmosphere is really cool. PB ===== From info@michaelscholz.de: Wow, I sure don't want to be hit by an arrow which impacts a brick wall! ===== From the_dark_allies@hotmail.com: A strange scene. Did the movie Indiana-Jones give you any inspiration for this? :P P.S. How_s the old Undernet doing these days? Maybe I_ll pop by the channel soon for a look. ===== From zio_tom78@hotmail.com: The concept is not clear to me. There is a trap, ok, but what is the story behind it? The lamp on the foreground should be a bit more detailed, and with some glow on it. ===== From p_chan@shaw.ca: I like how the camera is positioned in the scene. The flames on the torches seem to small to me. ===== From glenn@mccarters.net: My favorite part is the light just starting to peek in from the other = side of the door. Good models and textures, but there is something = about the image that I dislike. Maybe it's the first-person point of = view, or maybe it's that some of the objects (such as the sword) cast no = shadow and therefore have no scale or relationship to the rest of the = scene. ===== From file: I think I missed something, but maybe thats the point.