===== From jon@vulpecula.us: Interesting idea. I like the shadow. Still...needs work with textures etc., it feels kind of flat. The texture of the boards could be improved especially. ===== From rgow@lanset.com: Good concept. Too dark on my monitor, and the textures are lacking definition. ===== From thegreatbambeeno@yahoo.com: nice idea, but not enough work. ===== From hildurka@simnet.is: I love this concept. I know fear of height from my own experience from a bell tower actually, and it is still a mystery to me what happened that day, you don_t know that you have it until you find out and then it is too late..... The layout of this scene is good, but the textures are a serious problem. You should be aware of that the standard textures usually don_t fit your objects, they have to be seriously rescaled, etc. It_s easier to make your own. The standard ambient value is usually too high so you lose all dark corners, shadows are grey which makes your image completely flat. I would like to see a revised version of this image with good textures and light coming in on every level. I_m sure it will look fantastic. ===== From somers@w-link.net: Needs to have the wood texturesd aligned&scaled better, wall texture looks wrong. Good concept tho. ===== From pbrasolin@yahoo.it: Original idea, but not impressing image. PB ===== From info@michaelscholz.de: A pity the image lacks good illumination and textures. Keep at it. ===== From the_dark_allies@hotmail.com: I remembered this scene before I even read what your description said. So you can_t have done too bad, though I believe some better lighting effects could add more to the mood. ===== From zio_tom78@hotmail.com: Nice idea and good perspective. Textures need some work, expecially for the walls. The title is not clear: dark yellow does not show up very well on dark brown. It is not clear to me how Scottie's shadow is placed in the image. ===== From p_chan@shaw.ca: Good work placing the stairs. They could, however, use some randomization for the textures (the bright streak on the landing makes the repetition obvious). While your technique for quickly casting a shadow works, the result is somewhat awkward as the shadow appears the same size regardless of how far the down the staircase it is being projected. From your description, I get the feeling the shadow is not really a shadow, but an image map on a box (or plane). Using a no_object keyword on that box/plane and letting the light source cast the shadow may provide better results. ===== From glenn@mccarters.net: Good technique to create the shadow. The lighting in this image is very = dull, leading to almost equal values on every surface in the scene. = Maybe some bright sunlight streaming in the window, and some sconces on = the walls would help bring more dynamic range to the scene. Using = radiosity would also help. ===== From file: Hitchcock eat your heart out. ===== From file: Just a thought - I think I know what gives some people an advantage over others in this competition. I've noticed that people like me, and you, and a few others, are using small images (probably 640x480). All of the winners seem to use very big images, and I think that's what is barring people like us. I'm writing this comment here because this image was relatively small, and no-doubt people will subconciously have this prejudice. Everyone try it next time - BIG IMAX IMAGES! Notable for originality ===== From file: Ambient light problems - the windows looks painted on.