===== From jon@vulpecula.us: I like this! Very, very creative. Good use of focal blur. The table-top, however, is really busy...the strong, large, brightly colored wood grain detracts from the items sitting on it. Overall though, very nice. ===== From rgow@lanset.com: Good take on the clue theme. Well modeled, especially given Bryce's constraints. Woodgrain on table looks huge. ===== From thegreatbambeeno@yahoo.com: Um excuse me but ah- (whispering) it looks like a photo in the background. you might've won if you had taken the blur thing off. ===== From hildurka@simnet.is: Good layout of scene. The focal blur works well in this scene. Just on detail: the small table with chairs in the corner seems very small compared to the rest of the furniture. I also miss not seeing any blood on the table. Good texturing and lighting looks convincing. Good work! ===== From pbrasolin@yahoo.it: Wow, you're a Bryce veteran if you could do this! Really nice scene. PB ===== From info@michaelscholz.de: The table's texture is very distracting and spoils your good rendering. ===== From the_dark_allies@hotmail.com: Great image & Concept. Some better texturing on the table would have helped with the realism, but nicely well done. ===== From zio_tom78@hotmail.com: This image is full of nice details. Well done! ===== From p_chan@shaw.ca: Good job creating the "game in progress" setting. I find the texture of the table a bit distracting. ===== From glenn@mccarters.net: Somehow the foreground elements don't seem to blend in well with the = background. Some good detailed elements, but the gaudy texture on the table = distracts the viewer from quickly grasping the story within the scene. ===== From file: Good focal blurr. Notable for lighting, composition ===== From file: I've used that wood tecture in bryce and it works better if you add a little black inthe ambience and make it a little darker. Notable for composition