===== From jon@vulpecula.us: This looks good. Simple concept, but well executed. However...your text file seems to imply this was a scan-line render, not ray-traced? I'll give you the benefit of the doubt i guess... ===== From rgow@lanset.com: Nice job on the rust! Wood is a funny color. ===== From hildurka@simnet.is: Nice image but a question pops up in my mind. While making such a simple scene, why not make two different keys, with differing textures instead of copying one into two? Still a very nice image, good lighting, great textures. ===== From somers@w-link.net: Those keeys look very realistic. Good work. ===== From pbrasolin@yahoo.it: Very realistic keys although you used 3DS Max. >;) PB ===== From ralf@treuherz.de: And another question: What is mysterious about two keys ?? BTW: very good modeling and texturing, but a bit off topic. ===== From info@michaelscholz.de: Try some fill lights next time to get rid of the pitch black on the keys. ===== From the_dark_allies@hotmail.com: A nice start, but for me there needs to be something else to this scene to add a story, despite being a mystery. ===== From zio_tom78@hotmail.com: Keys are very good, the floor a bit less. I am not sure whether I appreciate this interpretation of the theme or not: it seems a bit too simplicistic. ===== From p_chan@shaw.ca: Excellent work on the textures. You've achieved a very realistic look. ===== From emediez@emediez.com: Why not two quality textures instead one? ===== From intertek@one.net: Robert, If you really want to bother people write a novel but leave out the last = page. People will go nuts! They will be left hanging in suspense and be = left with only questions. And the longer the book the better - don't = just stop at 300 pages. Oh... we're talking about images... ok, don't = just stop at two keys. You didn't give me enough momentum to push me = into wondering about the keys. I'm sorry but they just look like two = keys. You need to suggest more behind it. You don't have to give away = all of the answers (supply the last page). For example: a shadow of a = person on the floor, or a couple drops of blood, or some feet, or a hand = reaching for them. I understand that you wanted to keep it minimal but = you have to go a bit more. If the keys were hanging on a wall - except = it was a knife rather than a hook holding the ring up. .What kind of = knife? I need more clues before you can expect me to get involved. You = need an anomaly. Something like that knife, something in the picture = that shouldn't be there. That is the thing that will get us to start = thinking about why it's there. The thing that is out of place should = have some mysterious connection to the keys - holding them on the wall - = for example. You don't need to have a scene crowded with stuff to pull = this off, if every element (textures, lighting, arrangement of objects, = selection of objects, where the objects are located compared to our view = etc.) adds another twist to the story. Look, if you had just broken one = of the keys we would ask what happened to that key? Just that would get = the ball rolling. You've got a good idea. I really think you should go = after it and make it a great idea. Michael ===== From glenn@mccarters.net: Really good rusty keys, highly detailed. But how is this more mysterious than any other small objects on the = floor? How about a pair of sunglasses? Who do they belong to? Why are = they here on the floor? How about some coins and a rubber ball? Isn't = there an equal mystery in that? Nevertheless, I like this image. Simple and well executed. ===== From file: I suppose everyone else will write this, but the texture is great. Simple idea, but very effective. Notable for textures ===== From file: Have you played Resident Evil. Something tells me your will like it. Lots of cool looking keys. ===== From file: Nice keys, but table texture is a little too flat.