TITLE: Mr NAME: Robert Blenkinsopp COUNTRY: UK EMAIL: ProjectAvalon@Spils.com TOPIC: Mystery COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rustykey.jpg RENDERER USED: Standard Scan line 3DS Max 5 renderer TOOLS USED: 3DS Max 5 RENDER TIME: 17.2 s HARDWARE USED: 1800+ Athlon XP 512 DDR Ram Geforce 3 Ti 500 graphics card (Broken) IMAGE DESCRIPTION: Before you lie two rusty keys adjoined by a ring, lying on the floorboards, As you see them a thousand questions leap into your mind: "What are they for?" "What are the locking up?" "Are they meant to be hidden?" Yet all they are are two keys lying on the the floor, and it there lies the real mystery, How can such an inanimate object spark such interest and wonder in the mystery of the human mind, How can these keys bring our imaginations to explore a hundred different question find answers to none, In there lies the mystery for they are but two keys, lying on the floor some where... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The main body of the key was created from a standard cylinder primitive, The faces at one end where then extruded and the sections of it extruded again to form the unique signature of the key. That end of the cylinder was also chamfered slightly. the other end of the key was then tapered so as to create the effect of the key being welded onto the ring, The ring itself was a tube primitive which was smoothed to create a chamfered edge around the outside, The key object was then textured and bump-maped and then duplicated and rotated to form the other key. The key ring itself was a torus object with a segment removed and extruded to make the break in the ring. The floor is made of several box primitive textured, bump-maped and aligned next to each other very closely. There is a single light source about the object and offset to the right. Lastly I added a depth of field to the scene so that surrounding floorboards where not totally in focus and then the scene was rendered.