TITLE: Routine Of Life NAME: Ivan Potapenko COUNTRY: Norway EMAIL: ipotapenko@hotmail.com WEBPAGE: None yet TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: routine.jpg RENDERER USED: POV Ray 3.5 TOOLS USED: KPovModeler, The GIMP RENDER TIME: 2h 45min HARDWARE USED: AMD Athlon 1,4GHz IMAGE DESCRIPTION: This picture (as the title indicates) is about our everyday life, the routine that we are used to. It displays the things that we do and the things that we don't, the things that we dream of and the reality. It shows our intelligence (or lack of it). It shows the mind of a grown up person, who has already found his path and now lives a quiet, predetermined life (he knows what will happen with him in the future, how he will act and what he will do): everything is quiet, warm colors, blue sky, enigmatic reflections on the floor from the glass above. But though we are used to these things, we can still we can find really many different sides of life (the reflections on the walls; each and every of these reflections is not like the other), that we can experience and enjoy. The message of this image is: "Try as much as you can in your life - you won't get alive from it anyway". DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This time I used many textures included with the distribution of POV Ray. I wasn't aware that povray included portofolio until some days ago, when I found it in the examples. It helped me a lot with choosing the right textures for my objects. (I better take a look at all examples in the next few days, may be I'll find more interesting stuff). Anyway, back to my image. I used included textures, except the wine bottle label and the smoke. Both of them were created with the GIMP. The room has a simple checker pattern as pigment, quilted normal map and reflection. The window through the roof is a glass textured box with some bumps. Outside that window I placed a light_source and switched on photon mapping. Bottle is a sor + some csg structures (6 toruses). The glass with the dirty water and the plate are lathes. Other objects are also csg-s: the match, the architecture on the left wall, ladder, hook etc.