TITLE: Windows and Tiles NAME: Richard Sutherland COUNTRY: Unites States of America EMAIL: rich@brickbots.com WEBPAGE: http://SuperMegaMulti.com TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rpaz_irt.jpg RENDERER USED: Maya 4.5 TOOLS USED: Maya RENDER TIME: Total about 2 hours HARDWARE USED: Athlon 733mhz 386mb Ram IMAGE DESCRIPTION: Well hopefully it is surreal. It is composed of everyday things, and some crazy things, all mixed together. I like windows, they separate, divide, but allow one to see on the other side. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Wow, well I could have done this much easier if I could use photoshop to composit it all. Since I could not, I had to render, and then build a new scene with some planes to hold the previous render, then render again, then setup a new scene, then render again, etc, etc, etc. Actually this led me to some ideas that I could not have done by laying in photoshop. The rip is one of these (see below). It is difficult to say how many renders I had to do. It was a very straight ahead proces, after every render I thought of new elements I could add/combine and set about re-rendering. A few times I had to take a few steps back as I saw something in the previous renders I wanted to fix, then render all the way up the chain again. Some techincal bits: Anywhere that looks like GI (The 'blocks', the window render, the scrabble board), is fake GI. A bunch of light arranged in a dome with low res shadow maps all blended together. Great effect, low render time. The rip effect in the lower right corner was fun. I ripped black paper, scanned it in, and then used that as an opacity map. The fun bit is that my scanner actually bled light through some of the riped portion, so the edges turned out fuzzy and semi-transparent. Worked great, and I like the effect. Any other questions, of if you want any of the sources (the dresser and window are pretty nice detailed models). Just lemme know!