TITLE: Champ No More NAME: Ron Gow COUNTRY: USA EMAIL: rgow@lanset.com TOPIC: Decay COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: champ_rg.jpg RENDERER USED: PovRay 3.5 TOOLS USED: Poser 4, Poseray, Hamapatch Paintshop Pro 7 used for signature & conversion to .jpg RENDER TIME: PovRay: 5day 7hr 37min HARDWARE USED: Pentium III 550mhz 512 mg RAM IMAGE DESCRIPTION: Decay. It's a process. A slow and gradual deterioration. For an athlete, that means the unavoidable erosion of skill and the slowing of reflexes. It's age, yes, but its not, since most athletes are still young. But rigorous training and competition require a sharpness of mind and body that diminish long before the body has reached even middle age. Somewhere in the back of the mind is always a tiny doubt... when will I fail? Yesterday, he was the champ. He felt great, he'd trained hard, at 37 he was in his prime. But the challenger always a little faster, a little stronger, and his stamina was a little better. And the champ never even saw the punch that put him down. Maybe he'll fight his way back. He might even regain his title. Heart, they call that. But in that heart, something is lost. In the mind, the tiny doubt is now a certainty. It's just a matter of time. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Ring, lights, arena are CSG with ring ropes from sphere_sweeps. Crowd is CSG using a macro I still need to perfect. People in ring & at ringside all Poser 4, converted by Poseray. Boxing gloves made in Hamapatch. The render time is because of the combination of lights, media & focal blur. There are around 55-60 lights, with 7 light_groups. Atmosphere is scattering media. Focal blur settings could use improvement, but the render time was getting out of hand for test renders, and the deadline was coming up, so I never got quite what I wanted. Textures are all procedural by me.