===== From exether@demo.xandmail.com: A bit too simple. But the important thing is to participate. ===== From god@rajram.com: No renderer given, a relatively easy reproduction in 3ds max 5.0 ===== From sigmanufratguy@netscape.net: I like the very polygonal look of the skull tho I suspect that was not your intent. I wish you would have supplied more text because I really don't see this picture as being about decay. Simply having a skull in the frame doesn't make it about decay unless the skull is the focus and I just don't see it as such in this picture. ===== From rgow@lanset.com: Similar to several other entries... low points for originality... ===== From panikme@yahoo.com.br: very simple. ===== From hildurka@simnet.is: Another image with skeletons and no info in the text file. Makes me wonder.... ===== From the_dark_allies@hotmail.com: Perhaps a good concept, but the image lacks a lot of artistic skill. Keep practicing, and try to learn to smooth out polys better for organics. ===== From Knight-Graphics@earthlink.net: Textures, lighting, objects, and bump maps all need help. Try looking through some tutorials online. I look forward to future postings. Continue to push the limits of your imagination (and your computer). ===== From p_chan@shaw.ca: I think adding haze or for of some sort would greatly enhance the mood of this image. ===== From just_a_guy_@hotmail.com: I can't figure out what this image has to do with decay. ===== From file: Hmmmm. Not a bad idea, but the textures, modelling, lighting, etc. are all underdeveloped. A little more time and energy would have greatly impreved this image. ===== From file: Hmmmm. Not a bad idea, but the textures, modelling, lighting, etc. are all underdeveloped. A little more time and energy would have greatly impreved this image.