===== From exether@demo.xandmail.com: Good light atmosphere. The textures give it a bit of doom like look though and the glass cracks are not very realistic. ===== From god@rajram.com: Great image, but I'm not sure if that shows decay so much as hope ===== From rgow@lanset.com: Good lighting & debris. Broken window looks odd, I can't tell which is glass & which is open. ===== From hildurka@simnet.is: Great lighting. Looks like you are on the right track in this first attempt. You manage to make great use of light and dark to enhance the dirt and decay, I can almost smell the dust. Good work. ===== From the_dark_allies@hotmail.com: A nice attempt, but what are the green things on the floor? ===== From Knight-Graphics@earthlink.net: Good lighting. Continue to push the limits of your imagination (and your computer). ===== From p_chan@shaw.ca: Good work creating the atmosphere for the scene. The broken windows would probably look better if they were more jagged. ===== From slone@hiwaay.net: Nice work overall, but the broken glass panes don't look natural, the straight lines cutting through the grid as well as the glass. Also, the side view of the texture on the floor shouldn't be visible, and I'm not sure what the blurred texture outside the left window represents. Nice shadows. ===== From file: Cool. I like the media + shattered glass. The textures are a little off, as is teh background outsie the window. Gives it a 'tiny' look, as if a model. Notable for lighting