===== From exether@demo.xandmail.com: Nice design and lighting. I would add more details to the outside landscape and the paves don't look too realistic, too thick and with no cement in between. ===== From god@rajram.com: The glass could have been better made. It looks a bit too perfect to be decay, but other than that its great. ===== From rgow@lanset.com: Good composition & I like the broken glass in the windows. Lighting seems odd, there are almost no shadows. ===== From hildurka@simnet.is: You need to work more on the textures. Some items look out of proportion too, like the tiles outside. But the overall layout works and the light is supporting the topic very well. ===== From the_dark_allies@hotmail.com: Nice work. Things look quite cartoon shaded, was that your goal? ===== From Knight-Graphics@earthlink.net: The broken glass is neat. Continue to push the limits of your imagination (and your computer). ===== From p_chan@shaw.ca: I like the hazy background in this image. The shattered glass is done well, but the edges still seem a bit too smooth. It would also be nice to see smaller pieces on the floor in addition to the larger ones. Another detail which would enhance the feel of decay in the scene would be to add cracks to the hexagonal tiles. ===== From file: I like the image, but the glass needs some maior highlight/tex work. The tiles outside could use some rounding or something of the sort. ===== From file: Nice idea, I was hoping for more industrial scenes this round. Quite nice. -RICH