===== From exether@demo.xandmail.com: Good idea and design. ===== From god@rajram.com: Amazing realism. ===== From rgow@lanset.com: An interesting twist (both on the topic and on Richard's image). Good modeling. Hard to tell distance or scale of the blimp though, maybe some haze or something to give it depth. ===== From hildurka@simnet.is: Lotīs of good details, I love the composition. Good work, Michael. ===== From helene.dumur@free.fr: Without the woman, il will be better... I think ! ===== From the_dark_allies@hotmail.com: I like it. Still have plans to enter my own blimp someday. ===== From Knight-Graphics@earthlink.net: I really feel like I am standing in the room. The decaying wallpaper is awesome and your attention to detail is perfect. Thanks for submitting this entry. Continue to push the limits of your imagination (and your computer). ===== From p_chan@shaw.ca: The texturing in this image is done very well, with perhaps one exception in that the white on the arch looks too new relative to the rest of the walls. One thing I feel would have helped the atmosphere of decay would be to add some details to the building in the background such as broken windows. ===== From slone@hiwaay.net: Nice, unique image with a lot of subtle touches. I'm afraid the girl looks a bit odd and out-of-place to me, and her scale doesn't seem to match the room she's in. The vertical striped wallpaper looks great and the balloon's fabric texture is excellent. ===== From file: Cool. I like the broken wall texture, but the dirigible is a little bit off. Good stuff nonetheless. ===== From file: Yo Michael - nice interpretation dude. How do you get the spin on the propellor? -RICH