TITLE: After Oil NAME: Bernard Hatt COUNTRY: UK EMAIL: bmh@arkady.demon.co.uk TOPIC: Future COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: afteroil.jpg ZIPFILE: afteroil.zip RENDERER USED: Povray 3.5 TOOLS USED: microEmacs (3.11) paper+pencil (0.7mm HB) cjpeg (PNG->JPEG) RCS (Revision Control) Linux (Slackware 8.0) ksokoban (while waiting for a render to complete) RENDER TIME: 24h49m HARDWARE USED: AMD Athlon XP 2800+, 1Gb RAM IMAGE DESCRIPTION: A view of the future where supplies of oil have been exhausted (a land yacht, derelict petrol station and a wind farm). DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first large povray project, so much of the scene was playing with various ideas to see what looked good (and I had a few useful tips from the folks on povray.newusers). I didn't use any imported models/textures etc. as I was trying to get a good feel for how povray works. The road surface, hill, sail and cracks are all isosurfaces, the figure in the cart is a blob and the rest of the scene is CSG. The hill is slow to render as the hedges are part of the isosurface (formed with f_crackle()) which bumps up the max_gradient to ~10.5. Most of the items are in separate files to allow for easier testing, which are included and scaled to the right size (1 POV unit is roughly 1m). Some bits were sketched on paper, but most I just played with the file until it looked OK. The figure was created by posing a wooden artist's figure, measuring it and placing blob elements. It's surprising how much using povray changes the way you look at real objects ...