TITLE: The Thread NAME: Thierry Schmitt COUNTRY: France EMAIL: pumpkin@ringard.org WEBPAGE: http://pumpkin.ringard.org TOPIC: Mythology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: thread.jpg ZIPFILE: thread.zip RENDERER USED: Lightwave 7.5 TOOLS USED: Poser 4 , Paint Shop Pro 7 RENDER TIME: 54 mn HARDWARE USED: AMD Athlon XP2600+ , 512 Mo ram IMAGE DESCRIPTION: (I just hope that my bad english will be understood) The french title of the picture is "le fil" because, in French, the word "fil"(eq. "thread") indicates at the same time the thread of a cloth or, of course, the Ariadne thread, the thread of a spider and the edge of the sword, the three significances which I wanted to be represented in the scene. Alas, since the tower of Babel (to stay in mythology :-) ), the words cannot be translated any more correctly from one language to another, so, one of the translation becomes "edge" and the "pun" loses half its strengh. Note : I send you only the lightwave scene description file (.lws) in the Zip archive because the size of the file with all the objects and textures reaches more than 9 Mo, which seems a little excessive to me and I fear that my email submission would be rejected for excessive attachment size. If you wish all the same to obtain the complete scene, you will be able to download the whole scene in a Zip archive at following URL : http://pumpkin.ringard.org/raytracing/the_thread_1280.html DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The "Theseus" character and his clothes are from Poser 4, except the sword that I modelled. The "Minotaur" character is an original character created by me in Poser 4, i.e. by assembly of the body of a man, with some personal morphings, and a remodelled "old" head bull. I drew the texture of the "Minotaur" under Paint Shop Pro. Moreover, I reworked the surfaces of the two Poser objects under lightwave (the textures generated by Poser are ugly !) That's all for the work under "external tools". Finaly, the last "not-created-by-me" object is the skeleton. I just retouch certain parts of the skeleton (breaked bones, holes,...) I made all other objects, surfaces settings,... I only use basic lightwave tools and the integrated hypervoxel plugin (for the flame; I send you the .lws scene if you want to see what tool or plugin I used). The greatest part of work consisted in moving manually points and polygons in the lightwave modeler, to fully create objects or retouch the objects that aren't my own product. The technics I used are very simple and basic, so it's very difficult to explain more in details how the image was created, except if I write a boring hundred pages documentation full of "move", "drag",... The final render is just converted to jpeg "as it was rendered", whithout gamma, contrast or brightness corrections. I do not see which details I will be able to give you moreover, so ... goodbye !