TITLE: The Sewing Machine NAME: Marjorie Graterol COUNTRY: USA EMAIL: emediez@emediez.com WEBPAGE: http://www.emediez.com TOPIC: Great Inventions COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mg_sew.jpg RENDERER USED: Carrara Studio 3.0.5 TOOLS USED: Wings 3D (modeler) Spline, Vertex and Metaball modelers -Carrara- Corel Draw (spline paths) Corel Photopaint (maps, and signature) RENDER TIME: 2h 23min HARDWARE USED: Intel Pentium 4 2.40GHz 785RAM IMAGE DESCRIPTION: The image depicts a sewing machine between 1870 and early 1900's. Even though the sewing machine was created way before this period, this is the time span in which its functionality was widely known. This context is also the reason for the designs, palette, furniture and even the light tones, coming from kerosene lamps. I tried to keep all the characteristics that came up from this research. A description of the search process, all links found, as well as what steps were prompted and followed are at http://www.emediez.com/ DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 1) The machine pedal -not seen in the final render-, modeled in Wings3D, then the machine furniture (CS3), and then the machine body in Wings3D and converted to the vertex modeler to use the UVMapper. Maps applied to the body machine were done in Corel, using border symbols against a black background. 2) The room, to have an idea of the space to deal with. The window treatment, in the spline modeler, converted to the vertex modeler and subdivided. 3)The sewingstand and curvy table, both based in antiques depicted on a museum website, were modeled in both Wings3D and vertex modeler. The cupboard was modeled in Wings. All models were textured with procedural shaders and map shaders. The chair is an approximation to a victorian style. It was modeled with spline paths and then cenverted and textured. The floor is also based in the tile style used for that time, mapping an image made in CorelDraw. 4) Decorative objects -magazines, magazine box, framed pictures, plates and the such, are modeled and mapped in CS3. Glasses, Scissors, french curves, teapot, cups, and chandelier (modified) come from Carrara objects. 5) The house nextdoor (CS3 with just single colors and a light inside) and the lamp post outside were set to contrast against the backdrop, a black plane 5) Rendered in CS3, with full raytracing, and no GI. Scene file is roughly 35 Megs, it is not included.