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From tom@ringard.org:
I like idea and modelling. Textures are correct, without more. But objects seem composed there, aimlessly. I miss scenario, the image would have been able to be really formidable.



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From rich@brickbots.com:
Wow, some excellent models in here, and a nice 
presentation of them.  Pretty good lighting.  My only 
suggestion is start experimenting with realistic lighting 
models (global illumination/radiosity, fake GI, etc) to go 
to the next level.  Another thing is to start adding dirt 
and imperfections to your objects.  Walls are generally 
dirtier towards the bottom, a basketball is dirty if it has 
ever been used, etc. It sounds silly, but think about 
each objects life.  What happened to it.  Maybe 
someone kicked the entertainment center at one point 
and there is a little scuff just there.  Maybe one of the 
badmitten birds was dropped in the mud and is dirty on 
one side..... 

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From noe.falzon@tiscali.fr:
This is very nice, especially the floor texture, and the modlling (the marble bag and the PS2 controllers). I like it very much !
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From Knight-Graphics@earthlink.net:
Wonderful textures and composition!
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From rgow@lanset.com:
Good modelling & texturing. Scale of the table in relation to the floorboards looks a bit low, but a good image.

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From terraform@upnaway.com:

Nice work on the csg. very realistic.
a few minor details would finish this off well.
good effort 
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From marlo.steed@uleth.ca:
Nice concept.  Perhaps a bit too busy for my liking.