===== From skipt1@aol.com: Nice take on the topic. The textures would benefit the most from improvement, and perhaps increasing the density of the grass. ===== From brianblovett@mac.com: Neat. I'd expect denser grass, but that might've obscured the baby too much. ===== From shevlin@uic.edu: The inversion of perspective (normal things look huge to small things) doesn't work so well for this topic. The polygonal nature of the child model shows around the edges of its head. The textures in the scene are a little dull, and the grass is a little sparse to be convinving. ===== From hildurka@simnet.is: Wonderful interpretation of the topic. Textures might be better, also it_s always a good idea to keep Poser models in a save distance from the camera if you don_t have the option to smooth out the mesh. This is especially notable on the eyelids in this image, they look faceted. ===== From renebui@aol.com: Yes, point of view is the most important thing. The grass and the ground could be better. ===== From phenlikescheese@hotmail.com: Nice idea. The baby's head seems rather polygonic... ===== From sshelby@shelbyvision.com: Everything looks real except the grass. ===== From jacoons@ameritech.net: A little more realism on the ground and maybe something in the foreground would have helped increase the score. The house and sky are good, but the windows don't seem very reflective. ===== From file: Good idea. You need to work on your human though. The shape of the face is not smoothe. ===== From file: Notable for modelling