TITLE: Plattform NAME: Christoph Ohsenbr_gge COUNTRY: Germany EMAIL: AlaskaS@gmx.de WEBPAGE: - TOPIC: Desert COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: coplattf.jpg ZIPFILE: coplattf.zip RENDERER USED: Povray for Windows 3.6 TOOLS USED: none RENDER TIME: 13 30 h HARDWARE USED: Intel Centrino 1,5 Ghz, 512 MB RAM IMAGE DESCRIPTION: First I wanted to do a classic desert panorama. Some rocks in the background, sand on the floor, a skeleton and some dead trees. But I didn't really have fun to design that stuff. It wasn't really my thing. So I went over to my final image: It is a artificial little spot of desert in space. In the middle there is a portal through which we can see water. It was a little bit inspired by the 'World of tiers' written by Philip Jose Farmer. It respresents a 'dead end' in a chain of portals. Perhaps designed as a prison if the portal can only be used in one direction. The border between the atmosphere on the platform against the emptiness of space is a dome made of energy. An artificial sun at the zenith supports the landscape with light and warmth. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The whole scene is written in POVs SDL without usage of any other tools or scripts. I've done it that way, because I don't have Poser or 3DSmax and I didn't want to use Moray or similar tools. I like the mathematical exactness of objects written in pure SDL :) After all this is my first really completed image. I've been playing around with POV for about half an year but never really finished a whole scene. I would really be happy to get lots of comments and critique. So... The sand on the platform is a single blob object, the components are translatet in y-direction by 2 sin-curves and a little randomness. The space background is created with inspiration by Chris Colefax phantastic galaxy include files. I didn't directly include them but used the same patterns and so on ;) The palms an the grass were created with a macro I created earlier to do bambus and grass. The pillars of the portals are simply two spheresweeps, the stairs are sperellipsoids. The water seen through the portal is not simply a plain with texture, but it's a room behind it. The walls of this room are rotated so that they are hidden by the pillars. The little colorfull effects around the portal are simple spheres filled with emitting media. This image was the first time I tried to use media. The artificial sun is also made with emittive media. At last there are the spheresweeps with thorns. So that's it. There are no complex structures or textures in this scene and it is not intended to look realistic :) I apologize for the two black spots at the portal. They would disappear with higher trace level I think. But I didn't want to wait another 13:30 h to get an image without those two spots.