TITLE: Kaleidoscope NAME: Michael Kost COUNTRY: U.S.A. EMAIL: mike@tashcorp.net WEBPAGE: http://povray.tashcorp.net TOPIC: Games & Toys COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: kaleido.jpg ZIPFILE: kaleido.zip RENDERER USED: POV-Ray 3.6 TOOLS USED: KPovModeler 1.1 IMAGE DESCRIPTION: The image shows a game room through the eyes of a child with a kaleidoscope. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The image started with the room being built. Super-ellipsoids were used to create the room to give the edges where the ceiling and walls join more of a real-life feeling to them. After this, the table and checkers board were constructed to give a centerpiece. Two lamps on end-tables were added in corners of the room. Even though they're not directly visible in the shot, some effort was given to create realistic lamp-shades that had slight transmission to create better room lighting. Area lights that are in the X-Z plane were used to blur the shadow edges some. I also added 2 windows with blinds, that allows some sunlight to peek in with the blinds creating shadows. Since the room felt too empty, I added a 2 book-shelves (only 1 is visible in the final rendering) and 2 pieces of art on the wall. One of the pieces of art was a previous rendering of mine and the other was a simple primary color square, sphere, cone that was rendered specifically for this creation. The square, sphere, cone motif was continued by filling one of the bookshelves with squares, spheres, and cones. Finally, a glass cup was placed on the table to add a semi-reflective surface and increase the render time. For textures, the bookshelves and tables used standard Povray wood textures. The checkers pieces got standard Povray rock textures. The walls were just given a bump-map to give texture when lit. Finally, the kaleidoscope effect was created by merging 3 rectangles at 60 degrees to each other and making them reflective. The camera was placed inside the kaleidoscope.