TITLE: piscine (swimming pool) NAME: regis domon COUNTRY: France EMAIL: regdo@wanadoo.fr WEBPAGE: none (yet) TOPIC: Out of place COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: piscine.jpg ZIPFILE: piscine.zip RENDERER USED: povray 3.6 TOOLS USED: daz studio, poseray, povtree RENDER TIME: about 40 hours HARDWARE USED: 3Ghz P4, 1Go Ram IMAGE DESCRIPTION: Vic opening the door of the swimming pool, expecting to see other women, and obviously mistaken by the faked door sign. She's really out of place ! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All of the characters are DAZ Michael, except, of course, the woman, who is Victoria, as you may have guessed. All of the poses have been designed separately, except for the two men in the back of the scene, the desperate one with his dark-skinned friend, who have been crafted together : I didn't expect to succeed in putting one's hand on the other's shoulder out of DAZ Studio (not obvious with that viewpoint). That scene was actually a very good reason to get introduced to that very good soft. All the objects are hand-made and pure SDL, including the "scale" to get out of the pool, and the fresque on the back wall. That feature is made of 20,000 squares of "ceramic", each one being a single and plain color. The file used to make that is included in the source provided. The sunlight effect is due to media filling the entire scene (the sun is defined twice, once for lighting and once as part of a light_group for media). As a side-effect, it slightly "fogs" the further side of the scene. The water is a simple isosurface. No photons : I couldn't achieve the result I wanted with photons. Ground texture inspired from Gilles Tran's "fridge" scene, with two layers : one black and transparent over a marble image-map. Added a watered layer (thanks for suggestion, Steg) by making a highly transparent and reflective calculated height-field, scaled in x and z, to fill the room, but not in y, to keep it on the floor, and slightly translated down to have "dry holes". CREDITS Thanks for Steg for his critic eye and his suggestions for get that scene better than I made it. Thanks to Neil Kolban for his help about the marble floor. And thank you for your interest in my work :) ADDITIONAL LEGAL STUFF Feel free to reuse any part of the code used. Please tell me if you do, just for information. If you send me a render, I'll be honored. Full source code available on demand, not provided "by default" for size considerations.