TITLE: Minimalist sculture on a grand scale NAME: Ryan Bennitt COUNTRY: UK EMAIL: ryanbennitt@lycos.co.uk TOPIC: Minimalism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rb_pyrmd.jpg ZIPFILE: rb_pyrmd.zip RENDERER USED: POVRay 3.6 RENDER TIME: 1h36m30s (24m18s parse, 1h12m12s render) HARDWARE USED: Athlon XP 3200+ IMAGE DESCRIPTION: I don't remember exactly how I made the connection between minimalism and the ancient Egyptians, but when you think about it, it's obvious, they were into minimalism on a grand scale. The pyramids are the largest examples of their work to have survived to this day and are the only remaining wonder of the ancient world. Despite being plundered of their outer shell and surviving everything that nature has thrown at it, they still inspire awe in those that visit them today, surely making them one of the most popular works of minimalist sculpture that ever existed. So I thought to myself, why not pay tribute to the scultors that created these mammoth works of art. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started with some research into the pyramids, collecting data on their construction and photos of what they look like today, and learning all sorts of random facts about them. So it was that I began my pyramid by creating just one stone. Adding this to a loop, I was then able to create a row of randomly sized and displaced stones. Connecting four such rows together I created the first layer in the pyramid. Placing this within another loop that stacked layers of ever decreasing size, I had myself a rudimentary pyramid. This did not look particularly believeable though... What is interesting about the construction of the pyramids is that each layer was of a different height, which weren't randomly sized either. Their heights form a kind of sawtooth pattern which is believed to be an indication as to how the pyramids were actually built. So I sampled some data from the internet and scaled it to my needs. This added what I felt was an extra level of authenticity to my pyramid. Still what I was left with was just not real enough. By far the most visually interesting is the Pyramid of Khafre at Giza, whose top still shows the smooth casing that once covered its side, so it was this one that I decided to base this render on. Cutting the top half off by using a noise function to remove the edge from the join, I added a middle layer which was inset from the base, and a top layer with smooth sides. To give the pyramid a less uniform look I added a noise function to the horizontal size of each layer, so that the bottom half of the pyramid looked a little more rugged and earthquake-shaken. Finishing off with a sandy desert and a blue sky with a polluted horizon and whispy clouds, my pyramid was as complete as it could be before the deadline!