TITLE: Dividing Line NAME: Marlo Steed COUNTRY: Canada EMAIL: marlo.steed@uleth.ca WEBPAGE: http://www.edu.uleth.ca/faculty/members/steed/ TOPIC: Opposites COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: divide.jpg RENDERER USED: Lightwave TOOLS USED: Lightwave for modeling and rendering, Painter for textures RENDER TIME: 8 hours (larger version) HARDWARE USED: Powerbook G4 IMAGE DESCRIPTION: "If only it were all so simple! If only there were evil people somewhere insidiously committing evil deeds, and it were necessary only to separate them from the rest of us and destroy them. But the line dividing good and evil cuts through the heart of every human being. And who is willing to destroy a piece of his own heart?" (The Gulag Archipelag, Alexander_Solzhenitsyn) This quote from Alexander Solvhenitsyn was the theme for this image. The notion that opposites can coexist (in people) is a compelling topic that this image tries to capture. Below I have attempted to identify the various elements of the image that are in opposition to each other: Dimension of Opposites <--> Attributes of the Image Good versus evil <--> black and white textures <--> YinYang image on the head (turbulated in Painter) <--> smile and frown <--> scowling eye and bright eye Color Opposition <--> blue and red eyes - opposite on the color wheel Structural Opposition <--> Organic shape head versus the pyramids <--> Organic rolling hills versus the pyramids Textural Opposition <--> Organic textures of the sky versus tiles <--> organic textures of the head versus the straight lines of the pyramid and the tiles DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The head was created from scratch; I started following a tutorial on the Lightwave site for how to create a head from a box. I added morph maps for that various opposing looks in the eyes and the mouth. The head definitely consumed the majority of the time on this project. I applied custom maps using UV textures. The pyramids were created with a combination of various multiply functions. The sky was created with Skytracer, a built-in sky generator in Lightwave. I had intended to include a ground fog but discovered that it was too slow; it would have taken a week to render and the results were unpredictable (I would get the results looking great in the preview mode - Viper but then the actual rendered results were totally different. This was very frustrating because the ground fog would have improved the picture considerably.