TITLE: Light trails NAME: Bill Pragnell COUNTRY: UK EMAIL: billpragnell@hotmail.com WEBPAGE: http://www.infradead.org/~wmp/ TOPIC: Speed COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: wp_trail.jpg ZIPFILE: wp_trail.zip RENDERER USED: POV-Ray 3.6.1 TOOLS USED: none RENDER TIME: ~230 hours HARDWARE USED: AMD 900MHz 128MB... perhaps it's time to upgrade... IMAGE DESCRIPTION: The vivid headlamp streaks brought out in long-exposure photography of night-time traffic have always suggested intense speed and busyness to me. The topic is also reflected in the implied speed contrast: fast traffic vs slow camera shutter. This effect is one that I've never before seen in CGI imagery; once the idea had occurred to me, I decided I just had to give it a go. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: It was clear from the outset that if modelling a curved or sloped road would be tricky, the corresponding light trails could easily be even trickier. Although I initially experimented with high-ambient sphere_sweeps, it soon became apparent that emitting media would be required to produce the glow effect. I therefore resolved to keep the road geometry as simple as possible so I could concentrate on detail and lighting. The image was hand-coded in POV-Ray SDL. The architecture is all CSG, mostly employing bevelled edges for realism. All surfaces have either granite or crackle normals. The road texture, largely masked by the light trails, was created using a turbulent gradient; the road markings are boxes, not textures. The chain barrier uses very simple circular arcs of chain (I didn't have the inclination to tit about with hyperbolae or catenaries), and the water beyond is a simple reflective bozo normal. There are several very tall, very luminous cylinders out of sight about 200m away to generate the reflections, as well as some bright blue sky near the horizon (think near dusk). The lamp-posts are similarly CSG, with emitting media glows. The light trails are randomly placed pairs of cylinders comprising a high-ambient solid core surrounded by a cylindrical-density emitting media.