TITLE: Fire and Ice NAME: Marlo Steed COUNTRY: Canada EMAIL: marlo.steed@uleth.ca WEBPAGE: http://www.uleth.ca/edu/faculty/members/steed/Multimedia.htm TOPIC: Fire and Ice COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: fire_ice.jpg RENDERER USED: Lightwave TOOLS USED: Lightwave, primarily Modo for modeling RENDER TIME: seemed like an infinite amount of time HARDWARE USED: G5 Mac IMAGE DESCRIPTION: Some of you with a keen memory may have remembered a previous submision of mine that had a simililarity to this one - theme - Spirit of Asia. http://www.irtc.org/ftp/pub/stills/2001-12-31/dragon.jpg The problem was for that round the final rendering never got done in time so I had submitted a half baked job and the gamma setting was so out that no one could see it anyway. I was never happy with that, knowing what the final render looked like: http://www.uleth.ca/edu/faculty/members/steed/mltmedia/Images/Dragon.html The final rendering looked so much better. Ah well that is life. However, when the topic of fire and ice came up I thought this was the perfect way to recycle my model. I got busy elaboraing the geomtry reworking the head and body, fixing the textures, adding new geometry, and adding new lighting to the scene - basically a totally new model and scene. Creating the ice cubes, etc. So, here it for what it is worth. I tried to add some puddles of water but it hardly is visible, not sure how to deal with that given the lighting. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The image of Asia was drilled through an extruded plane for the hole in the backdrop. Rather than a light, I used global illumination and radiosity. The ice texture took quite a bit of tweaking by layering prcedural bump maps and playing with glossiness and specularity. The texures on the dragon are mainly weight maps. I also used a radial and noise falloff in Modo to create the melting effect on the ice cubes, then added a weight map for the texture. Let me know what you think.