TITLE: RoboJam NAME: Leroy Whetstone COUNTRY: USA EMAIL: lrwii@joplin.com WEBPAGE: http://leroywhetstone.s5.comJPGFILE: RoboJam.jpg ZIPFILE: none TOPIC: Music COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: robojam.jpg RENDERER USED: Povray 3.6 Windows TOOLS USED: jpeg conversion: Image Force by Cursor Arts Co. PosenLR: Robot Poses(my own C++ program still in progress) PosenHLR: Robot Hand Poses(my own C++ program still in progress) ScreenHunter 4.0 Free: Screen capture (www.wisdom-soft.com) Anvil Studio: Music Screen image (www.AnvilStudio.com) RENDER TIME: Todal: 2hr 19min 36sec HARDWARE USED: Anthon 1.2Ghz 256 Meg RAM IMAGE DESCRIPTION: A Robot Garage Band playing all your favorite Oldies. SCENE : size: 800 * 600 antialias: threshold .01 method 2 jitter .1 depth 4 assumed_gamma 2.2 frame level objects: 8125 DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All the objects for the scene where made by me. Here is a quick list of the scene objects: Room Globe Robots Musical instruments Here are how things where made. Lights: There are 22 spotlights of different colors and only 3 point lights(one for the globe and one for the Keyboard player and one for the drummer) I used 16 lights for the stage all told. The rest where use for the dance floor. Room: DanceFoor: An 60*60 Pov units Oak floor I use a macro to place boards randomly in a floor laying patern. I used layered textures for each board. The floor pattern is as real as I could make it. I like to say more about Floors in general. I have laid floors in real life and in POV. Real Life is eazier. The thing is that no two boards ends to close togather and no board is to short. Another thing is that in older floors there is almost always cupping and shinkage. I didn't try to simulate cupping in my macro but I did adress shinkage.One last thing in real life each board you put down is unique.Each one has different grain and will take stain and varnish differently. This gives the floor its beauty. To simulate this I use a base texture randomly move around and an upper layered texture that had reflection randomly adjusted. Stage: is an 60*17*26 Pov units area with brown carpeted floor 3 units off the dance floor the curtain was make using scaled agate normal. The wall behind the keyboard player has the buildings framing showing. Mirrowed Wall: has 4 units wide mirrows from 2 units off the floor to .5 units from the celing. I put the mirrows there to show more of the band(which I placed first). Ceiling: is made with a gradient z pigment it has red covers for some stage lights Globe: This was real fun playing with. It has 3 spheres around a light source. One sphere has an image map pigment pattern filtered so some light passes. The image is a musical staff and notes takes from screen shot of the score "Gyton', I wrote. The next sphere has a agate pattern filtered to color the light that passes through the first. And lastly there is a mesh2 sphere for the mirrow look. The last two spheres has 'no_shadow' Robots : I rewrote my old robot producing files so now one can change the colors of different parts of the body. I added more human like hands to the robots. I also change the way a face is made. I place the 5 Band Robots first with the intsruments. Next,came the 20 dancers, I place them in pairs. This took most of my time. I'd make a pair of poses with PosenLR, test place them, then change the poses if needed, move them about. I wanted a balence between crowded dance floor and being able to see the dancers and also seeing the band. One thing I'd like to say about my robot files. I've been working on them off and on now for a couple of years. There are lot of files that supports a robot. That's because I wanted to have a very adjustable robot. There are 9 files to create Robot,4 are pose data, the rest reads data and makes the robot. This makes it complicated to keep track everything. I hope I've got to the point that I can give it to the POV community. Look for it on my web site in the near future. Musical Instruments: all the instruments use CSG most are not detailed Guitars: this is detailed down to the tuning knobs it uses a prism for the head Keyborad: is nothing but a table, a box with cones Drums: a bunch of cylinders and cones Speakers: there are 4 speaker 2 large 2 small they are just texture boxes epilogue: I liked the Music theme for this round. It gave me a change to listen to Oldies while I composed my scene ;) The render time on this is pretty quick. I've tried radiosity but did like it. Sorry no zip file for this scene, the robot files alone would brake the memory storage bank. My web page has some basic tools for working with POV-ray. All the tools are written in C++ and are for Windows 98. Feel free to E-mail me with any comments and or suggests. If you e-mail me make sure you have POV in the subject or I WILL NOT read it.